We’ve been gearing up for embedded world, February 24-26, and the biggest challenge we have right now is getting the mountain of demos we’ve been preparing boxed and ready to ship to Nuremberg. We are bringing more hardware to embedded world 2015 than we ever have before, which gives us more opportunities to showcase applications built with Storyboard Suite.
Storyboard UI demos at embedded world 2015
If you are planning to be at the show, stop by and visit us in Hall 4, booth 4-547. Here’s a list of some of the demos and target platforms showcasing Storyboard that we’ll be bringing with us:
While you’re making the rounds at the exhibit, check out some of our partners showcasing Storyboard technology in their booths, including Green Hills Software (Hall 4/4-325) and Atmel (Hall 4A/4A-230).
Check out the soon-to-be released Storyboard Suite 4.0
In addition to the Storyboard demos we are bringing to embedded world, we will also be showcasing the newest features and enhancements in our next release of Storyboard Suite, which is just around the corner! You’ll want to stop by our booth to test drive the latest and greatest.
We’ve been putting in a lot of development hours to ensure Storyboard users don’t have to. We’ve focused heavily on streamlining the design experience and supporting collaborative team development. Enhancements include multiple application design file support, model comparison and merge streamlining, improved capabilities for editing properties in Storyboard Designer, support for 9-patch images, Lua Editor updates to increase productivity and make debugging easier, relaxed naming conventions for elements in Storyboard Designer, support for scrolling layers and circles and arc render extensions, and more!
If you want to get together with us at embedded world, please contact us to set up a meeting. Alternatively, come by our booth and chat us up. We are looking forward to seeing you!
As always, we provide a full-featured 30-day evaluation for you to try out Storyboard Suite first hand.
Application design usually means working with an abundance of graphics, and when designing applications for multiple screen sizes, designers have to keep in mind how those images will scale when deployed across different resolutions and aspect ratios. A button that looks great on one screen might have awkward corners or warped text when scaled to fit a screen of a different size. To avoid this, designers often create multiple versions of their graphics in various sizes. While this allows for tight control over the visual presentation of the graphics, it also means extra time, effort, and resources.
So how do we create graphics with scalability in mind without having to duplicate effort, bloat file resources, or sacrifice quality? Enter 9-patch.
What is a 9-patch image?
Essentially, a 9-patch image is a custom graphic that scales the way that you intend it to, which you define when creating the graphic. Where supported, this stretchable image is automatically resized to accommodate the content as defined. The “as defined” part is what allows designers to retain control over how a graphic looks even when it is resized.
Check out this example. Both buttons look the same before, but the 9-patch button retains it’s original appearance when resized to be slightly wider and much higher. The other image scales poorly, especially at the border and corners.
How to define the stretchable areas of an image
`A 9-patch image is a standard PNG image that includes an extra 1-pixel-wide border and must be saved with the extension .9.png. When creating 9-patch images, designers can indicate which areas can and cannot be stretched. We will post our own tutorial when we release the next version of Storyboard Suite, but for now see this tutorial to learn how to create 9-patch images. For more information on the background of 9-patch, check out the Android Developer documentation.
We are stoked about the new features and enhancements that are coming out in the next release of Storyboard Suite, which is just around the corner. 9-patch support is just one of the many features we’ve added to streamline the design process, so stay tuned for release information!
Crank was on the exhibition floor at Telematics Detroit 2014. The event was abuzz with conversations around design innovations, safety in infotainment, life/car integration and more. And let’s not leave out IoT. The “Internet of Things” is bound to come up once or twice with car connectivity a topic at the forefront.
The calm before the storm…
Live Demo of Storyboard Suite to Designers and Developers of UIs for Automotive Applications
Also, if you visited the TI booth, you were able to check out the demos of Storyboard on QNX and a Green Hills Software INTEGRITY cluster. The fact that we’re showcased on so many operating systems and hardware devices really speaks to Storyboard’s portability.
I never did follow up with pictures of our finished booth at Embedded World. Do I have a good reason for not doing so? What kind of wicked excuse can I come up with … I was kidnapped by << insert something witty here>>.
Unfortunately (not really) it was because we were busy. A good busy! We had a great number of familiar and new faces visit the booth. A number of people visiting the booth had already heard of Crank which is always great. We were able to demo Storyboard to individuals who had already evaluated the product and wanted some additional insight on how to do certain things. Existing customers stopped by to say hi and see what we were up to and get a feel of what was coming down the SB pipeline. Last but definitely not least, all the folks that stopped by that had never heard of Crank software. It was great speaking to them about their existing UI solutions and their upcoming or existing projects where Storyboard might be a good fit. All in all, an awesome show!
Here are some pics of our finished booth before the show doors opened. Jason (VP of Sales & Marketing) and Thomas (VP of R&D) gearing up for the day ahead.
Crank Software will be at Embedded World Germany next week from February 26 – 28. We had so many interested attendees stop by the booth last year, that we quickly ran out of room during peak times. This year we have kicked it up a notch and now have a larger, stand-alone booth to both accommodate more prospects and to allow more room to showcase Storyboard Suite on multiple target platforms. We are extremely excited with the graphics that our Graphic Designer, a.k.a Fancy Dan, put together and can’t wait to see the booth first hand. Stay tuned for some blog posts and pics live from the show floor next week.
As many of you already know we released Storyboard Suite 3.0 in early January which included a number of new and updated features including a new Animation Timeline, Image Optimization, Internationalization, Custom Shaders, and iOS Support. Many of these features were demonstrated when QNX used Storyboard Suite as the UI technology to power the center console of their QNX CAR 2 platform at CES this year.
We will be demoing a QNX CAR 2 platform at Embedded World with Storyboard Suite powering not only the console but the cluster as well.
A number of Storyboard Suite features will also be demonstrated on the following target platforms at the show:
Texas Instruments AM335x
SEGGER on a Renesas SH2A
Android and iOS
We hope to see some familiar and new faces at our booth this year. If you can’t make it to Germany for Embedded World and chat with us there, take a moment and download a 30 day eval and see how Storyboard Suite can be your UI solution.