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    chris


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    1 min read

    Remember the 'C's!

    By chris on Sep 4, 2012 10:01:14 AM

    I was playing with my wife's phone this weekend, trying to find some information and the subsequent aggravation got me thinking about 3 'C's which should really always be obeyed when designing a UI, all of which tie together pretty nicely.

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    OpenGL ES 2.0 - flexible and forward looking!

    By chris on May 18, 2011 3:20:52 PM

    On top of support for OpenGL ES 1.x on Wince/Compact7, we've also been working on getting an OpenGL ES 2.0 version of our runtime ready for our 1.3 release!

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    1 min read

    // Document here

    By chris on Sep 30, 2010 3:41:32 PM

    One of the benefits that comes with opensource code is the number of authors that end up designing/analyzing/re-designing areas of an opensource project.  This can lead to complicated, yet powerful OOP designs.  This can make projects very extendable, which is a great benefit.  Therein lies the pitfall though:  there is often little to no documentation of the complicated design!

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    1 min read

    Trendy!

    By chris on Jun 15, 2010 9:54:13 AM

    Interested in implementing a trend graph or similar screen in your Storyboard interface but don't know how?  Wonder no longer!

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    1 min read

    Image locality

    By chris on Mar 12, 2010 2:24:35 PM

    Locality is an interesting to think about and exploit when designing algorithms for image processing.  For normal data processing a simple MRU cache is a common solution, taking advantage of similarities as you linearly traverse a data set.  When you start thinking about image processing however, locality is suddenly two-dimensional.  Considering the pixel above you is equally as advantageous as considering the pixel to your left.

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