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jpclarke

Jason has over 20 years of experience in the embedded field working in all areas from development to sales to marketing. A seasoned speaker, Jason lectures and delivers keynotes at industry forums around the globe.

Recent Posts

QNX Concept Car walk through, starring Storyboard Suite 3.0

By jpclarke on Jan 9, 2013 9:46:05 PM

Take a look at the first video walk through of the QNX Bently from the good people at TI. Make sure to pay close attention at the 1:15 mark when Mark Rigley from QNX gives us a nice shout out.

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Photoshop PSD to Android APK in minutes!

By jpclarke on Aug 14, 2012 1:58:55 PM

Most of the best looking UIs start in Photoshop and then are moved or rebuilt with a different tool or framework that requires the developer to spend countless hours trying to position and skin the underlying framework to look like the original PSD file. With Storyboard Suite we wanted to make his transition easier and faster, so we added the ability to easily import a PSD file and begin working immediately with all your graphics and layers already in place. This video does a quick walkthrough of how fast a user can move from a PSD file to an Android APK that is ready to run on their device.

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Storyboard Tips & Tricks

By jpclarke on Jul 10, 2012 11:35:52 AM

Take a look at our latest video that shows some of the cool features in Storyboard that are sometimes overlooked.

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How To : Embedding Storyboard on Linux ARM

By jpclarke on May 28, 2012 10:21:15 AM

This video walks through how to take your design from Storyboard Designer and run it on an embedded target. In this example we are using an Atmel SAM9 board using fbev to render, but except for the version of the Storyboard Engine you select there isn't much difference between all Linux and QNX target setups.

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Using 3D Models with Storyboard 2.0

By jpclarke on May 18, 2012 12:53:00 PM

Our UI Designer Dan gives a great walkthrough of how to use Storyboard's new 3D model support in the video below. This example shows how to move from Blender to Storyboard and use standard animations to move your model.

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