Here at Crank Software, we are continuously updating Storyboard in order to deliver a better experience for our customers every day. In preparation for the upcoming Storyboard 3.2 release, new features are being added all the time and the Storyboard Engine has to be tested against all our supported platforms to make sure that the latest changes don’t regress existing behaviour.
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I was reading some articles concerning the up and coming release of Windows 8.1 and the much heralded return of the start menu button. It would appear that Microsoft has heard the complaints of it's users and now wants to backtrack on the decision to remove the button, and push that functionality back in to the next release of Windows. This got me thinking, why did they remove the button in the first place? Why did they feel this was a good decision at all?
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Wired has posted an article concerning a recent shift in UI design. Most of the UI's that are designed for devices nowadays are flat. The 3D effect, shadows, and gradients that used to commonplace in most of the UI's beforehand have now disappeared for a cleaner minimalist design.
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Tasked with spearheading a new branch of Storyboard development, my objective was to shed the baggage of an IDE dependent set of plugins and move towards the development of an application born for the sole purpose of Storyboard project creation. At the same time, we wanted to migrate from the 3.x framework to the newer 4.x version, all the while using a new system to build and package (Tycho).