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Animations using Hardware Layers

By Brian Edmond on Feb 27, 2009 11:17:57 PM

With devices like the iPhone and iPod Touch out there the bar has been raised on embedded graphics.  Everyone expects to see smooth animations and screen transitions.  The problem is that most of the devices lack the horsepower and graphics capabilities of the iPhone.   Many of these devices have no graphics acceleration at all causing programmers to consume precious CPU during a transition only to discover the frame rate is too low.

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