I just wanted to do a quick post showing the Crank Storyboard Embedded Engine running on the Freescale i.MX53 with OpenGL ES 2.0. You have probably seen the BubbleMark and GUIMark tests in our other videos but the point I wanted to make here is that I simply took those Storyboard apps and placed them on the i.MX53 with our Embedded Engine. There was no need to add any OpenGL ES 2.0 specific code to the applications or recompile for the arm platform. This is one of the great features of using Storyboard. You can reuse your Storyboard applications across multiple hardware platforms and rendering technologies without the need to rewrite the application.
This is extremely useful in the early development stages of a product. Especially when hardware has not been ironed out yet. Development efforts can start right out of the gate regardless of what platform you start with.
Here we have the Framerate Storyboard application running on the i.MX53. We are seeing between 42 - 45 frames per second.
Here we have the BubbleMark Storyboard application running on the i.MX53. The number is a little high you say ... 136 ish? This is because it is not a true frames per second rate. We are showing iterations through the event loop and displaying images per second.
Last but not least we have the Raiden Storyboard application running on the i.MX53. We are seeing between 52 - 55 frames per second.
All in all, not bad numbers for just taking a couple of applications and putting them down on a new platform without fine tuning or making any modifications.
Thanks for reading.