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    Storyboard gets a Lua Script Debugger

    Feb 23, 2010 11:24:44 AM

    I'm not ashamed to say I love Lua.  It may not be mainstream, but it is an awesome language for embedding within applications. It is way better than JavaScript as an extension language.

    We use Lua in Storyboard to give developers a more powerful framework for UI glue logic.  Sometimes you need more than variables and state, you need expressions, loops and conditionals.

    In Storyboard 1.0, once you kicked into a Lua script, if you wanted to trace the execution you needed to put in logging statements.  For a product like Storyboard, that felt inadequate, and as a programmer I wanted more insight with less work.

    For the last couple of weeks we've been working on a Lua debugger integrated directly into Storyboard.  Now not only will you get instant UI gratification with our simulator, but you should be able to step through and debug your Lua scripts as you run your Storyboard application ... in the simulator or on your target!

    Stay tuned for our Storyboard 1.1 early access plans.

    Thomas

    Topics: Uncategorized

    Thomas Fletcher
    Written by Thomas Fletcher

    Thomas is a co-founder and VP of Research and Development. With 20+ years in embedded software development and a frequent presenter at leading industry events, Thomas is a technical thought leader on Embedded System Architecture and Design, Real-time Performance Analysis, Power Management, and High Availability. Thomas holds a Master of Computer Engineering from Carleton University and a Bachelor of Electrical Engineering from the University of Victoria.

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