The Storyboard runtime is extensible and plugin based which easily allows the addition of add on modules. These modules can be platform independant or specific to a operating system or rendering technology. Storyboard also supports multiple rendering backends including OpenGL ES 1.1. Most of the core rendering is platform independant but using a plugin we can add some 3D specific features such as 3D gradients, custom image rendering or 3D screen transitions. The existing screen transition API is very easy to use and extend. Recently I added some 3D screen effects for use in Storyboard based on the great sample code provided by Hyperbolic Magnetism. The code is for the iPhone but the framework ported easily to Storyboard. Here is a video showing the transitions in action.
Brian co-founded Crank Software in 2007, after leading the graphics development group at QNX Software Systems where he spent the majority of his career working and consulting on UI design, embedded software architecture, and web browser technology. As he watched embedded graphics teams struggle, he developed an acute understanding of the common workflow problem between the designers and engineers. Brian built Crank Storyboard out of this need to help these teams collaborate more effectively, optimize for exceptional performance, and get their award-winning touch screens to market, close to 50% faster. A triathlon and mountain biking enthusiast (explaining the name Crank Software), Brian is a regular Ironman and cyclocross participant, and can often be found biking the trails with his co-founders behind the Crank offices in Kanata, Ottawa. Brian holds an Electrical Engineering degree from the Technical University of Nova Scotia.