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    Apple gives the nod to Lua on iPhone/iPad

    Jun 15, 2010 11:28:57 AM

    OK .. so Apple never came out and specifically said that you couldn't use Lua, but the terms of the iPhone developer license were such that incorporating an non-Apple language interpreter was in violation of the agreement.

    Many claim that this clause was directed specifically at boxing out Flash, though Steve Jobs has indicated that it isn't only about Flash, but rather about maintaining a high quality experience with proven and tested technologies ... provided by Apple of course.

    This caused quite a bit of outrage in the Lua community, specifically because Lua is already embedded in a number of  iPhone applications and is a language designed to facilitate application extension through scripting.

    Looks like a quiet change to the License Agreement was made at Apple's WWDC last week.

    The good news is that this also opens things up for us to move forward with our evaluations of a Storyboard port for the iPhone platforms ... and just to be fair we're evaluating Android too =;-)

    Thomas

    Thomas Fletcher
    Written by Thomas Fletcher

    Thomas is a co-founder and VP of Research and Development. With 20+ years in embedded software development and a frequent presenter at leading industry events, Thomas is a technical thought leader on Embedded System Architecture and Design, Real-time Performance Analysis, Power Management, and High Availability. Thomas holds a Master of Computer Engineering from Carleton University and a Bachelor of Electrical Engineering from the University of Victoria.

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