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    Prototyping Embedded UI's: How to go from Flash to product?

    Jun 2, 2010 9:22:39 AM

    I was trolling around some user interface design sites and came across this catchy abstract title:

    Prototyping an Embedded UI with Scripted Use Cases

    It is part of the Flash Design conference put together by FITC.

    I find the abstract intriguing because the abstract speaks directly to one of the problems that we regularly encounter with customers who are using Flash as an embedded UI prototyping tool: How to get from prototype to product.  It is easy to imagine how a near complete user interface could be quickly and fully constructed in Flash to get through to the approval state for product development and then completely stall because of the mis-match in expressive capabilities between Flash and whatever embedded graphical technology is selected.

    This dilemma has always been one of the motivating factors for our development of Storyboard:  Develop a prototype that is deployable.  Empower graphic designers to build creative, expressive user interfaces with rich graphical content that can be effectively realized as a product on today's cost effective hardware platforms.

    It is a tall order to fill ... but the recent Storyboard 1.1 release is proof that it is possible .. now all I need is a ticket to San Francisco to see what Josh has to say about how they worked through their deployment issues.


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    Thomas Fletcher
    Written by Thomas Fletcher

    Thomas is a co-founder and VP of Research and Development. With 20+ years in embedded software development and a frequent presenter at leading industry events, Thomas is a technical thought leader on Embedded System Architecture and Design, Real-time Performance Analysis, Power Management, and High Availability. Thomas holds a Master of Computer Engineering from Carleton University and a Bachelor of Electrical Engineering from the University of Victoria.

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