If you had have asked me (pre-Covid), what a typical day of an embedded user interface (UI) developer looked like, I would have answered with something like standup meetings with my teammates, working with clients, developing at my desk, and testing UI applications on physical hardware in our lab. As we all know however, the world is no longer the same and those in-office days are on pause. Fortunately, I’ve been able to quickly pivot and continue working and developing from home, with little to no impact on my productivity or client deliverables with the following tools and techniques that we've created in this fun infographic for you to share.
5 min read
6 min read
We're fans over here at Crank of the Electronic Engineering Journal (EE Journal) so we jumped at the chance to be interviewed by Amelia Dalton on her Weekly Fish Fry podcast. In this week's episode, Jason Clarke, VP Sales & Marketing chatted with Amelia about the trends in embedded user interfaces (UIs), and challenges that teams typically face when it comes to the design and development of their device graphics, and how Crank came to be.
Click to listen to the podcast or read the transcript underneath.
4 min read
Voice recognition technology continues to grow in both capacity and popularity. The original technology was rather primitive – you may remember struggling with it while attempting to navigate a business’s automated attendant trying to perform even the simplest tasks. Thanks to enhancements in speech recognition technologies and cloud-driven digital assistants from big players like Amazon, Apple, Google, and Microsoft, the state-of-the-art has come a long way. The current word error rate of a voice recognition engine is around five percent, which at this point is very nearly what humans achieve (four percent). We have made huge strides: by comparison, the lowest error rate 20 years ago for unconstrained speech was 43 percent. Highly stilted grammars are also a thing of the past; instead, we communicate with our devices using natural flowing speech.