You hear it again and again from software developers. Global variables are evil. Global variables are bad. Global variables were the downfall of the R...
It was a busy week this week in Crank-land. We've been pounding away enhancing and further developing Storyboard (M1 milestone successfull ... CHECK!)...
In my last layer post I discussed how you can use hardware layers to achieve animation effects using limited CPU. The only problem with this is that m...