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Hello Everyone,
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You hear it again and again from software developers. Global variables are evil. Global variables are bad. Global variables were the downfall of the R...
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It was a busy week this week in Crank-land. We've been pounding away enhancing and further developing Storyboard (M1 milestone successfull ... CHECK!)...
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In my last layer post I discussed how you can use hardware layers to achieve animation effects using limited CPU. The only problem with this is that m...