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1 min read

UI Developers Can Deliver In-Browser HTML5 Content Easily With New WebKit Engine

By Jamie on Oct 23, 2013 3:13:50 PM

Ottawa, October 23, 2013

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Crank Software WebKit Chosen to Power Nintendo Web Framework

By Jamie on Oct 2, 2013 4:42:14 PM

Ottawa, On. – October 2, 2013 – Crank Software, an innovator in embedded user interface (UI) solutions, announced today that Crank Software has been selected by Nintendo to provide the WebKit technology that powers the Nintendo Web Framework. With Crank Software’s WebKit, web developers, in addition to traditional developers, can now use the Nintendo Web Framework to develop their newest games and applications on the Wii U system with the best technologies possible – including HTML5, JavaScript, and CSS. In a recent analyst briefing, Nintendo stated that there has been tremendous interest in the new Nintendo Web Framework development environment. Read More >>

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3 min read

Loading JavaScriptCore extensions dynamically

By Brian Edmond on Jul 6, 2012 10:30:09 AM

When doing a WebKit port many people are looking to extend JavaScriptCore with custom functions which expose features of their particular hardware platform. Usually, they are also looking to load JavaScript extensions dynamically at runtime rather than being forced to recompile the WebKit libraries each time they want to add or change a function.

Topics: webkit
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2 min read

Using WebKit’s Remote Web Inspector for Embedded Webkit ports

By matthew on Jun 29, 2012 10:44:58 AM

I am sure every JavaScript developer is familiar with the “Inspect Element” feature in Chrome and Safari.  It is a very useful tool for debugging web applications.  On an embedded target, pulling up the web inspector is technically possible, but may not be practical with limited screen real estate or limited inputs. Luckily, WebKit.org has recently added support to make all this easier with the Remote Web Inspector.

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1 min read

WebKit Memory Tuning ...

By Thomas on Oct 24, 2010 2:05:07 PM

We do a fair amount of WebKit related work here at Crank. You rarely see our developers in the public eye because many of our ports to date have been to esoteric operating system, hardware platforms or custom graphics environments.

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