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Memory Optimization Considerations for Embedded Graphics Applications and User Interfaces

By Thomas Fletcher on May 14, 2020 9:00:00 AM

Understanding and accounting for the different memory requirements of your embedded graphics application is critical. Your choice of system-level memory (heap, stack, static code), and hardware level can not only impact graphics performance, but also compromise the user experience, and thus market success of your embedded UI.

In this first of two videos on memory optimization that streamed live on the Crank YouTube channel on 6 May 2020, Thomas Fletcher, Crank Software's Co-Founder and VP R&D, talked about the different memory optimization options available for those building on MCUs and MPUs, and how to organize memory use for highest performance. You can watch the replay by clicking the video, or read the transcript pasted below.

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1 min read

WebKit Memory Tuning ...

By Thomas Fletcher on Oct 24, 2010 2:05:07 PM

We do a fair amount of WebKit related work here at Crank. You rarely see our developers in the public eye because many of our ports to date have been to esoteric operating system, hardware platforms or custom graphics environments.

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