Crank Software Blog

3 min read

Rapid automotive HMI development for the future of transportation

By Roy Sarkar on Jun 17, 2021 1:00:00 PM

How Aptera partnered with Crank’s Professional Services to get their solar-powered vehicle to market in less than a year

Topics: Automotive
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4 min read

How to create and test smartwatch apps for low-power microcontrollers

By Scott Snider on Jun 10, 2021 2:06:35 PM

Bring UX, architecture, and resource optimization to the forefront when building and validating your applications

Topics: wearables
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4 min read

How do embedded GUI designers and developers work together?

By Nik Schultz on Jun 3, 2021 9:00:00 AM

To build the best user experience, adopt parallel workflows that eliminate traditional obstacles between design and development.

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4 min read

Comparing the top embedded GUI solutions

By Scott Snider on May 27, 2021 12:59:17 PM

To achieve the best user experience and platform performance, look for the designer-developer workflow system, supported hardware and OS targets, and unique features that enhance the development and testing processes.

Are you a developer or designer looking for an embedded GUI solution that supports high performance and high-quality user experience (UX)? From trying to get the applications to run on different hardware, to working with designers that don’t understand code, to maintenance issues and time constraints, there are many aspects to consider with embedded GUI platforms today.

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6 min read

How important is 60 frames per second for embedded GUI development?

By Jason Clarke on May 20, 2021 1:00:00 PM

There are a multitude of factors that make 60 FPS an incomplete goal. It’s not just about an arbitrary number, it’s about managing CPU workloads to achieve brilliant UX and maximum power efficiency.

When it comes to embedded GUI development, the 60 frames per second (FPS) watermark is synonymous with “smooth”, “beautiful”, and “fluid”. Developers and tech-savvy users talk about 60 FPS as the gold standard for screen updates while vendors promise that only their platforms will be the ones to help you achieve it.

When was the last time an end-user actually noticed the frame rate of their device? More likely, they complained about slow screen transitions or jittery animations and they may have attributed it to FPS without knowing the actual causes. Most users don’t care about frames per second specifically; they care about user experience (UX) and how often they need to plug in their devices.

These factors make 60 FPS an incomplete goal. It’s not just about achieving the number, it’s about managing CPU workloads without the user noticing it.

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